Author Topic: Working on adding a programming language to MGB: LUA. Thoughts?  (Read 17862 times)

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Offline Game Builder Builder

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #40 on: April 12, 2009, 10:20:14 pm »
I just notice something. Most of the time you can see actors and tiles used in a game by going to someone profile. Well, if someone work hard on a code and don't want to share it then will he/she be able to hide it? Also If given the choice to, can someone show the codes used in the game so others may use it and change when needed?

Just thinking ahead but it would sucks if someone just came in and just copy and paste the codes used. Stealing tiles is bad enough.

Great question, One of the thing I love about MGB is you can learn from any game about how it is built. The web is the same way - you can 'view source on any page, and if your'e patient enough, work out how they made it... at least the browser parts.   Wish, what do you think?
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Offline Tank

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #41 on: April 14, 2009, 08:34:18 am »
I like the idea! But it will be not fair for competitions. The guys that don't understand coding will probably lose of the other contestans who uses script.

Offline 01a11

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #42 on: April 14, 2009, 08:36:12 am »
I like it  ;D Would be the best add ever to mgb!

I like the idea! But it will be not fair for competitions. The guys that don't understand coding will probably lose of the other contestans who uses script.
I would be the best that wins...
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Online Zelkova

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #43 on: April 14, 2009, 09:16:38 am »
Some people are godly at art, coding is also a skill which you have to learn. Just because one person is bad at art don't mean we limit members from using good art in competitions so why should be limit coding?

Offline Arendil

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #44 on: April 14, 2009, 10:18:41 am »
Some people are godly at art, coding is also a skill which you have to learn. Just because one person is bad at art don't mean we limit members from using good art in competitions so why should be limit coding?
We could do seperate competitions  ;D one for codeing and one for not, and maybe one mixed one or something.  :)

But seriously, I AM ALL FOR IT! I have been dying to work with codes  :D

Offline nidorb99

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #45 on: April 14, 2009, 01:59:31 pm »
Some people are godly at art, coding is also a skill which you have to learn. Just because one person is bad at art don't mean we limit members from using good art in competitions so why should be limit coding?
We could do seperate competitions  ;D one for codeing and one for not, and maybe one mixed one or something.  :)

But seriously, I AM ALL FOR IT! I have been dying to work with codes  :D

Instead of separate comps we could have seperate divisions (ex: Upper Division uses Scripting and Lower Division uses plain MGB).
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Offline Arendil

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #46 on: April 14, 2009, 04:47:17 pm »
Some people are godly at art, coding is also a skill which you have to learn. Just because one person is bad at art don't mean we limit members from using good art in competitions so why should be limit coding?
We could do seperate competitions  ;D one for codeing and one for not, and maybe one mixed one or something.  :)

But seriously, I AM ALL FOR IT! I have been dying to work with codes  :D

Instead of separate comps we could have seperate divisions (ex: Upper Division uses Scripting and Lower Division uses plain MGB).

Thats a thought  :)

And I especially like how it would be in addition to and not replacing the origianal way of making games.  :)

Offline jamesrocksy

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #47 on: April 15, 2009, 03:14:53 pm »
Why no just use javascript for the scripting language? JS is one of the most popular languages in the world.  Another possibility might be LUA?
So this was sugguested some time ago. Cool.

Offline Arendil

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #48 on: April 15, 2009, 03:36:05 pm »
Why no just use javascript for the scripting language? JS is one of the most popular languages in the world.  Another possibility might be LUA?
So this was sugguested some time ago. Cool.

Wow, a LONG time ago  :o ... for me

Offline Azure

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #49 on: April 15, 2009, 03:39:07 pm »
Yup
Actor Maker is currently very simple - it's designed as simple behavioral flags.

We're considering two ways to extend it
1) Keep it simple and flag/behavior based - just add a lot more flags/behaviors/events. This makes it much easier to understand and debug (especially with teams) but limits the game styles somewhat. However if you want action-style RPGs this will be just fine.
2) Bring in a scripting language. We're thinking about using Smalltalk (actually the variant known as squeak) since there's a version we can embed in Flex (which is used to develop MGB). This is more flexible but the learning curve is a lot tougher and it will make team projects more complex we think

Your thoughts?


Offline sticko

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #50 on: April 15, 2009, 05:40:15 pm »
well, is this official?
if so, I have a lot of studying to do.
to be hip and not spazzy, that is what all the 9 year olds are thriving about...

Offline Bossmaker

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #51 on: April 16, 2009, 02:19:05 pm »
Another possibility might be LUA?
So this was sugguested some time ago. Cool.
Wow, a LONG time ago  :o ... for me
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Offline nidorb99

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #52 on: April 16, 2009, 02:22:04 pm »
Another possibility might be LUA?
So this was sugguested some time ago. Cool.
Wow, a LONG time ago  :o ... for me
Whisperstorm was like the forums first member.

And he only has 3 posts.
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Offline Bossmaker

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #53 on: April 16, 2009, 02:32:19 pm »
Yeah, sadly.

Offline SuperMarioMGB

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #54 on: April 16, 2009, 04:10:07 pm »
Whoa! This is an OLD topic!
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Offline treskro3

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #55 on: April 16, 2009, 04:16:45 pm »
It was posted 4 days ago...

Offline SuperMarioMGB

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #56 on: April 16, 2009, 04:23:10 pm »
Was it, on my comp it says 4 MONTHS ago... i don't understand...  ?:(
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Offline legowego

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #57 on: April 16, 2009, 05:38:58 pm »
I practice LUA on ROBLOX.

Offline GamingMotion

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #58 on: April 16, 2009, 05:44:13 pm »
simple compared to SQL

Offline gratefulbliss

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Re: Working on adding a programming language to MGB: LUA. Thoughts?
« Reply #59 on: April 16, 2009, 07:27:47 pm »
It has the same syntax as Second Life's LSL.  So I'm ok with learning a few different things.
should I just ban everyone

I actually love Red Pandas. They're one of my, if not my, favorite animals. But I never say so because I dun wanna steal Zelkova's thing. d:
Wow way to steal Zelkova's thing.

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