Author Topic: Build 172: NPC Aggro and Melee  (Read 7322 times)

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Offline starfly

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Re: Build 172: NPC Aggro and Melee
« Reply #60 on: December 07, 2008, 11:21:13 am »
I think the aggro could use some work. You should make it the range all around the object your moving by fallow you. (Of course you can still set the aggro number)  ^-^
I do not understand.
I think jetstream means the aggro should work all around an object, not just in front of it. Not in lines, either: free-form movement of tiles (e.g. 5 up and 3 right)
Currently working on: Competition 22 (untitled so far)

Offline wish_team

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Re: Build 172: NPC Aggro and Melee
« Reply #61 on: December 07, 2008, 11:27:07 am »
The only reason that would be used it platformers, which MGB has devoted 0 features to. We will probably let you make platformers in MGB later.

Online Zelkova

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Re: Build 172: NPC Aggro and Melee
« Reply #62 on: December 07, 2008, 11:53:30 am »
The only reason that would be used it platformers, which MGB has devoted 0 features to. We will probably let you make platformers in MGB later.

Anyone already can make them, it just you not making any features aiming at it. Anything anyone can do with platformers is made out of pure luck.

You can't say players can't do something, if it already been done.  ;)

Offline wish_team

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Re: Build 172: NPC Aggro and Melee
« Reply #63 on: December 07, 2008, 11:55:49 am »
You can't make a mario game.

Online Zelkova

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Re: Build 172: NPC Aggro and Melee
« Reply #64 on: December 07, 2008, 12:09:14 pm »
Yea, you right...There no way to "jump" on something and kill it, and yet die yourself if you get touch by it without jumping.  :o I never notice that.

Offline starfly

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Re: Build 172: NPC Aggro and Melee
« Reply #65 on: December 07, 2008, 12:31:13 pm »
*goes and makes 8-bit game*
Now implement jumping damage so I can finish mah game.
Currently working on: Competition 22 (untitled so far)

Offline riotpopper

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Re: Build 172: NPC Aggro and Melee
« Reply #66 on: December 07, 2008, 06:35:52 pm »
you could make jumping melee! ;D
Herro

Offline jetstream

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Re: Build 172: NPC Aggro and Melee
« Reply #67 on: December 13, 2008, 12:52:22 pm »
you could make jumping melee! ;D

Thats basically one of the player melee types noahghouse has for ''The Archer Game 4''...

OOPS!!!  :-X