How did that save/load system work?
Basically, people send me screenshots of their inventories and where they are in the game, then I make a map that gives them all those items, and jumps them to where they were.
This looks like it came straight out of a gameboy advance game. 6 months well spent!
Thank you very much. =)
Wow. Just wow. This is one amazing-looking game. I haven't had the time to play through the entire thing, so I don't really feel qualified to comment on that portion.
The art is just fantastic. Everything fits within a clearly defined style that looks great and has a lot of variety. I really enjoyed how the maps were put together; the initial town especially does not seem as stale as many of the others that I've seen before.
Coming from you that means so much! Thank you!
This looks amazing! Perhaps you could create a chapter system so you could begin the game from a different part of the story?
I think it's a bit to late to implement that. I want the player to be able to access all the unlocked areas when he/she wants anyway. Kind of like a free roamer. With a loading system, that gets messed up.
This is amazing. The art is spectacular and the style is so clean.
The title screen, the buttons on the world map, and the path in the first town all made me think "wow."
I did find a bug though. Walking around certain houses, there are dead spots where a wall is on what looks like regular floor. Since you said there were hidden secrets I melee'd all of them do see if they were intentionally placed there. Nothing happened (that I noticed) until I melee'd the one in Yofar's house. It creates a second Yofar.
Other than that all it's missing is an epic soundtrack.
All this positive feedback is very much appreciated. Thanks to all of you. =)
I fixed the bug in Yofar's house, and I got rid of one "dead spot" that wasn't intentional. The rest are there because of how big the tile is, for example, the chairs only take up about half of a 32x32 tile, but the rest of the tile still blocks the player.
And yes I'd love to have some music in there, but since the music available on MGB is so limited, I chose not to have anything there. You can always listen to other music while playing.