Author Topic: What is Our Game Builder?  (Read 29738 times)

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Offline Uggy

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What is Our Game Builder?
« on: January 02, 2011, 06:30:33 pm »
The news.
Does this means Wish and GBB are really making a new engine?

Offline gamecat

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Re: What is Our Game Builder?
« Reply #1 on: January 02, 2011, 06:32:47 pm »
The future is here. Never work alone no more with limitations. OurGameBuilder. Better, and greater.

Or at least that's what I think it's going to be like. Maybe it's going to be a mass overhaul with like fifty plus updates, and a new reskin with features that will allow us to communicate better with each other.

Offline wazzup234

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Re: What is Our Game Builder?
« Reply #2 on: January 02, 2011, 07:26:33 pm »
The next update: MGB shall now be able to make toast

thats what it is


uuuuuuuh huh

Offline mollytrainer2

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Re: What is Our Game Builder?
« Reply #3 on: January 02, 2011, 08:03:45 pm »
that would be awesome. No!
I think it's some joke or something to make us go nuts for it.
<iframe width="420" height="315" src="http://www.youtube.com/embed/RbK-KHPXzGk" frameborder="0" allowfullscreen></iframe>

Offline Uggy

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Re: What is Our Game Builder?
« Reply #4 on: January 02, 2011, 08:25:01 pm »
Well I think it's serious and I'm looking forward to it :D

Offline Game Builder Builder

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Re: What is Our Game Builder?
« Reply #5 on: January 02, 2011, 08:27:36 pm »
MyGameBuilder.com was a very interesting first experiment in how to create a more flowing way to build and share games than anything that had existed before. It was written using some pretty new technologies at the time (Flex 2, Ruby on Rails, Amazon S3 and Amazon EC2), but has been quite robust over time and we’ve seen some amazing and quite unexpectedly creative games appear on the site. We’ve been keen to improve MGB for some time, but we hit some real limitations based on the technologies we’d chosen, so we’ve spent a lot of time considering what to do next, and getting on with some other projects we have that actually pay the bills :)

MGB was designed with the following key principles in mind:
1) Positive environment. Everything you do is part of your growth - you are learning, practicing and gaining skills. It’s like RPG levelling but in real life, and the system & community should help you set goals, then celebrate and recognize your achievements.
2) Learning from others. You can see how anyone makes their game, see how they did it, and apply those techniques in your game.
3) Flow. It’s a single toolchain that takes you from drawing your first pixel to publish the game to the web - you never need to use any other tool or get hampered by the ‘edges’ between different systems. Just get into the zone and go...
4) Creativity. While we didn’t provide code, the ‘actor abilities’ were quite low level and the community found amazing ways to make things happen like Cutscenes and health bars. Amazing. We didn’t allow any art to be imported, so the focus was on what you can make, not what you can import from the web.

We like everything in MGB and we are going to keep the above principles, but in our next system, OurGameBuilder.com. we are going to add the following
5) Richer games. We will support multiplayer, game saving, 3d, sound/music and coding. Yup. We are taking no prisoners this time around. We will still have an emphsis on RPG/adventure games, and we will support MMOs being written.. as a result, we need to enable...
6) Teamwork. It was quite tricky to work in teams on games in MGB, but we saw it done a lot and the results were impressive. OGB will be designed for team collaboration on projects - with versioning, chat, collaborative editing and integrated forum & mail, and doc/wiki systems using a single unified account.
7) Monetization. We’ve had a lot of ideas and suggestions about how to allow people to make money from their skills or games, or spend money to get help or even play games and we will build in a system to enable this.
8 ) Performance. We did almost no perf work on MGB.. no caching even. We will put in a real caching model this time so that working on large projects is much faster.

OGB is going to be completely written from scratch with not a single line of code from MGB. It will allow MGB assets to be imported. but it won’t be compatible with MGB games. For those who like tech details, it will be written in Silverlight 4, then will move to Silverlight 5 (which has fast 3D support) as soon as that releases. It will still be in-browser and it will need to always run online. Ther server will be Azure/WCF and there will be a Windows Phone 7 app that goes along with it and will be useful for both game builders and game players.

This will be a roughly 2 year project before everything is working. It has started. Welcome to OGB.

Foo & Wish, Jan 2nd 2011
« Last Edit: January 02, 2011, 10:54:42 pm by Game Builder Builder »
I          IS          FOO

Offline Nmb910

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Re: What is Our Game Builder?
« Reply #6 on: January 02, 2011, 08:33:37 pm »
Hey GBB, will you guys port over just ONE game?  Super Smash Mgb has gone to far to stop now. D:

Offline Uggy

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Re: What is Our Game Builder?
« Reply #7 on: January 02, 2011, 08:34:17 pm »
The future... Of MGB... It looks amazing. Thank you, GBB and Wish, for making Mygamebuilder and for beginning the future OGB :D

Offline prince_link

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Re: What is Our Game Builder?
« Reply #8 on: January 02, 2011, 08:34:35 pm »
:¬O
*Speechless*

Offline InsanityFarm

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Re: What is Our Game Builder?
« Reply #9 on: January 02, 2011, 08:50:14 pm »
My god, that makes wanna sing and dance! :D Just one question, what do you mean by MGB assets?

Offline Zelkova

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Re: What is Our Game Builder?
« Reply #10 on: January 02, 2011, 08:52:01 pm »
GBB, may I ask something?

Will MGB still be here for those who may want it or will OGB replace it completely?

Offline wish_team

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Re: What is Our Game Builder?
« Reply #11 on: January 02, 2011, 08:57:33 pm »
By import we mean that you can import tiles from MGB projects.

MGB will stay.

Offline Zelkova

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Re: What is Our Game Builder?
« Reply #12 on: January 02, 2011, 09:01:43 pm »
Cool Beans.

I hope this one will have some kind of leveling system.  :P Well this explain why MGB been so dead lately...Starting over with only ideas and doing one line of code at a time is a good excuse.

Offline wazzup234

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Re: What is Our Game Builder?
« Reply #13 on: January 02, 2011, 10:06:54 pm »
Niiiiiice, looking foward to it


uuuuuuuh huh

Offline imsocool

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Re: What is Our Game Builder?
« Reply #14 on: January 03, 2011, 02:24:34 am »
Will this be specifically for teams or will people be able to do projects on their own,  and will it still be easy to use?

Oh and what's the situation with the forum? Will it just be editted or will it be deleted? I don't particulary wanna have to 'start over' with my posts.
« Last Edit: January 03, 2011, 02:30:01 am by imsocool »
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Offline WinkWink.

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Re: What is Our Game Builder?
« Reply #15 on: January 03, 2011, 02:35:53 am »
wow i was pretty speechless when i read that!

Thanks wish and GBB this will be so awesome! and 3d? 3D????!?!?!




...wow...just wow....

Offline theyellowguy

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Re: What is Our Game Builder?
« Reply #16 on: January 03, 2011, 03:55:02 am »
OH MY GOD 3D *faints* (dont catch me -.-)

Offline eggnog

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Re: What is Our Game Builder?
« Reply #17 on: January 03, 2011, 06:34:48 am »
i somewhat predicted this, i shall hold production of nuclear penguin for now
Life is but a game, and it's way harder than Battletoads

Offline Zelkova

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Re: What is Our Game Builder?
« Reply #18 on: January 03, 2011, 06:37:38 am »
i somewhat predicted this, i shall hold production of nuclear penguin for now
GBB seem to edited the post...It a two year project. Go ahead and finish it.

Offline Bossmaker

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Re: What is Our Game Builder?
« Reply #19 on: January 03, 2011, 06:44:06 am »
MyGameBuilder.com was a very interesting first experiment in how to create a more flowing way to build and share games than anything that had existed before. It was written using some pretty new technologies at the time (Flex 2, Ruby on Rails, Amazon S3 and Amazon EC2), but has been quite robust over time and we’ve seen some amazing and quite unexpectedly creative games appear on the site. We’ve been keen to improve MGB for some time, but we hit some real limitations based on the technologies we’d chosen, so we’ve spent a lot of time considering what to do next, and getting on with some other projects we have that actually pay the bills :)

MGB was designed with the following key principles in mind:
1) Positive environment. Everything you do is part of your growth - you are learning, practicing and gaining skills. It’s like RPG levelling but in real life, and the system & community should help you set goals, then celebrate and recognize your achievements.
2) Learning from others. You can see how anyone makes their game, see how they did it, and apply those techniques in your game.
3) Flow. It’s a single toolchain that takes you from drawing your first pixel to publish the game to the web - you never need to use any other tool or get hampered by the ‘edges’ between different systems. Just get into the zone and go...
4) Creativity. While we didn’t provide code, the ‘actor abilities’ were quite low level and the community found amazing ways to make things happen like Cutscenes and health bars. Amazing. We didn’t allow any art to be imported, so the focus was on what you can make, not what you can import from the web.

We like everything in MGB and we are going to keep the above principles, but in our next system, OurGameBuilder.com. we are going to add the following
5) Richer games. We will support multiplayer, game saving, 3d, sound/music and coding. Yup. We are taking no prisoners this time around. We will still have an emphsis on RPG/adventure games, and we will support MMOs being written.. as a result, we need to enable...
6) Teamwork. It was quite tricky to work in teams on games in MGB, but we saw it done a lot and the results were impressive. OGB will be designed for team collaboration on projects - with versioning, chat, collaborative editing and integrated forum & mail, and doc/wiki systems using a single unified account.
7) Monetization. We’ve had a lot of ideas and suggestions about how to allow people to make money from their skills or games, or spend money to get help or even play games and we will build in a system to enable this.
8 ) Performance. We did almost no perf work on MGB.. no caching even. We will put in a real caching model this time so that working on large projects is much faster.

OGB is going to be completely written from scratch with not a single line of code from MGB. It will allow MGB assets to be imported. but it won’t be compatible with MGB games. For those who like tech details, it will be written in Silverlight 4, then will move to Silverlight 5 (which has fast 3D support) as soon as that releases. It will still be in-browser and it will need to always run online. Ther server will be Azure/WCF and there will be a Windows Phone 7 app that goes along with it and will be useful for both game builders and game players.

This will be a roughly 2 year project before everything is working. It has started. Welcome to OGB.

Foo & Wish, Jan 2nd 2011
This will be very interesting. ;)

Will we get to see or be able to test out beta versions?

I know this must be in early alpha right now, so it will take quite some time before you're in the beta stage, but I'm still curious.