Author Topic: Build 183  (Read 6350 times)

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Offline wish_team

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Re: Build 183
« Reply #40 on: December 28, 2010, 06:31:34 pm »
Damage, death, shooting anima and knockback
Those would be the most awesome updates ever.Well, after melee. =P

Speed would be totally awesome too. In fact, if I could choose between which one of these to do first, I'd choose speed.


Does anyone agree on that fixing speed would be the thing we'd want next? That would fix combat, and make us able to do moving bosses, without having them running around at the speed of light.
We can't do speed or platforming without making a new engine. That's no update.

We can however do knockback. I feel shooting animations would be bad because of shooting fast/shooting while moving would glitch up.

Next is some updating and touch damage equipment I think. Then its up to the wish members what they want to do.

Offline wazzup234

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Re: Build 183
« Reply #41 on: December 28, 2010, 06:34:35 pm »
What about an animation for walking and shooting at the same time?


uuuuuuuh huh

Offline wish_team

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Re: Build 183
« Reply #42 on: December 28, 2010, 06:35:53 pm »
We don't even have diagonal animations at the moment, and the entire animation tab needs to be redone really.

Offline imsocool

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Re: Build 183
« Reply #43 on: December 28, 2010, 09:27:24 pm »
I've come up with a layout for that if you ever need it :P
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Offline wish_team

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Re: Build 183
« Reply #44 on: December 29, 2010, 03:46:46 am »
Feel free to post.

Offline imsocool

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Re: Build 183
« Reply #45 on: December 29, 2010, 04:09:11 am »
...loves me, this I know, for the Bible tells me so.

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Offline Bossmaker

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Re: Build 183
« Reply #46 on: December 29, 2010, 05:58:18 am »
Damage, death, shooting anima and knockback
Those would be the most awesome updates ever.Well, after melee. =P

Speed would be totally awesome too. In fact, if I could choose between which one of these to do first, I'd choose speed.


Does anyone agree on that fixing speed would be the thing we'd want next? That would fix combat, and make us able to do moving bosses, without having them running around at the speed of light.
We can't do speed or platforming without making a new engine. That's no update.
Aww, that sucks. =P


Well, letting us add more frames if we want to and/or being able to choose if we want to loop an animation or not would be awesome. ;)

Offline wazzup234

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Re: Build 183
« Reply #47 on: December 29, 2010, 09:12:08 am »
Ending stationary

where the animation for stationary goes, and freezes on the last frame

perfect for title screens!


uuuuuuuh huh

Offline Tank

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Re: Build 183
« Reply #48 on: December 29, 2010, 09:42:30 am »
Cool! Finally some updates! :D

Offline dragonfly

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Re: Build 183
« Reply #49 on: December 29, 2010, 09:47:34 am »
Ending stationary

where the animation for stationary goes, and freezes on the last frame

perfect for title screens!
i sure could use that
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Offline Bossmaker

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Re: Build 183
« Reply #50 on: December 29, 2010, 09:58:48 am »
Ending stationary

where the animation for stationary goes, and freezes on the last frame

perfect for title screens!
We could do that pretty easily if we could adjust looping. An NPC with stationary that loops over and over, on a damaging floor. When the NPC dies it drops another NPC, and this NPCs stationary doesn't loop. ;)

Offline imsocool

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Re: Build 183
« Reply #51 on: December 29, 2010, 10:12:36 am »
Agreed.
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Offline Tank

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Re: Build 183
« Reply #52 on: December 29, 2010, 10:32:58 am »
More melee animations, or that you can choose how many frames each thing liek stationary have to a max of 16.

Offline imsocool

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Re: Build 183
« Reply #53 on: December 29, 2010, 10:39:09 am »
Refer back to mah pic :P It has.
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Offline Bossmaker

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Re: Build 183
« Reply #54 on: December 29, 2010, 10:50:49 am »
Well, letting us add more frames if we want to and/or being able to choose if we want to loop an animation or not would be awesome. ;)

Yeah I'm fine with one of those.

Offline domo

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Re: Build 183
« Reply #55 on: December 29, 2010, 03:01:22 pm »
I don't have enough information from you guys to do what you are asking. I don't understand any of these "glitches" or what you want.
Finished games board, it taek fives of second
and changing graphics can trigger conditions. That is what I want.

But no matter, thank you wish for the updates!
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Offline WinkWink.

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Re: Build 183
« Reply #56 on: December 30, 2010, 08:43:23 am »
would two players work? if so i have an idea for it.

player 2 can only play if there is a player one and a player two on the map. if player 1 uses a jump player 2 should get transported too.

Offline domo

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Re: Build 183
« Reply #57 on: December 30, 2010, 01:30:32 pm »
I think changing graphics -> triggering conditions would be an easy, helpful update. Anyone second this? :<

Offline VincentStudios

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Re: Build 183
« Reply #58 on: December 30, 2010, 04:27:01 pm »
Whoa, this palette thing is really ingenious!

Ha ha!! An update!! Wahoo!! Finally!! Huzzah!!

Offline matthewcarlsson

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Re: Build 183
« Reply #59 on: December 30, 2010, 05:09:15 pm »
Multiple conditions for the Appear/Dissapear thing would be great too.
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