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Author Topic: Ideas and Glitches  (Read 4391 times)
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Azure
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« on: July 14, 2009, 12:50:24 am »

To be more organized, I'll be collecting ideas for features or fixes as well as any found glitches.
Be specific, and make your ideas feasible, then I'll add them to this first post.

IDEAS/ADD ONS

-When enabling player touch damage for damage case " when player is on top of enemy," allow the option to disable character from walking on top of enemies.

-Instead of having to move in a certain direction to shoot that way, set a certain direction for the shot be set so that the player shoots in that direction regardless of the direction that he is moving

-Limiting the amount of an item or multiple items that you can have in ur inventory at once

-Disable un-equi/destroy for certain items

-Make it so that inventory has conditions like (if x player is on map destroy all items)
ex.(this can be used for if 0 enemies are on map win item goes in inventory and actiates)

-Make inventory items effect outside gameeplay (if item x is in inventory then wall disappears)

-Tabs/Folders for tiles, actors, and maps to make for more personal organization

-Stationary animations for all directions

-Multiple conditions

-Foreground Active layer
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GLITCHES

-Stationary animations mess up melee animations

-Using melee on an enemy with touch damage will harm player

-When you make enemy 'Move away from player,' the East and West animations are flipped, when the enemy runs away from player Eastwards, it shows West animations

-When you save an actor or map as 'map,' the glitch of doom occurs.
« Last Edit: August 18, 2009, 04:01:03 pm by Azure » Logged
yaomon17
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« Reply #1 on: July 14, 2009, 01:09:55 am »

The stationary tiles with melee screws up melee animation.
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treskro3
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« Reply #2 on: July 14, 2009, 07:41:03 am »

enemy shots destroy all of player's shots
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Bossmaker
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« Reply #3 on: July 14, 2009, 02:41:09 pm »

To be more organized, I'll be collecting ideas for features or fixes as well as any found glitches.
Be specific, and make your ideas feasible, then I'll add them to this first post.

IDEAS/ADD ONS

-When enabling player touch damage for damage case " when player is on top of enemy," allow the option to disable character from walking on top of enemies.

-Instead of having to move in a certain direction to shoot that way, set a certain direction for the shot be set so that the player shoots in that direction regardless of the direction that he is moving

-Limiting the amount of an item or multiple items that you can have in ur inventory at once

-Disable un-equi/destroy for certain items

-Make it so that inventory has conditions like (if x player is on map destroy all items)
ex.(this can be used for if 0 enemies are on map win item goes in inventory and actiates)

-Make inventory items effect outside gameeplay (if item x is in inventory then wall disappears)

-
----------------------------------------
GLITCHES

-Stationary animations mess up melee animations

-Using melee on an enemy with touch damage will harm player
This need to be fixed ASAP.
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« Reply #4 on: July 14, 2009, 02:42:37 pm »

It harms PLAY?
OH NO!
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Bossmaker
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« Reply #5 on: July 14, 2009, 02:56:15 pm »

So just dont press 'M'. Lips Sealed
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Azure
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« Reply #6 on: July 14, 2009, 11:05:04 pm »

enemy shots destroy all of player's shots

You mean shots cancel out?
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treskro3
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« Reply #7 on: July 14, 2009, 11:06:20 pm »

Yeah, like when you shoot a bunch of shots at an enemy, they just shoot once and it eats up all of your shots and hits you.
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Viveiros.
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« Reply #8 on: July 14, 2009, 11:54:13 pm »

lol i always thought that meant their shot damage was higher!
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« Reply #9 on: July 14, 2009, 11:55:20 pm »

i hate that glitch, made me lose the remake of wish arena by jack
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« Reply #10 on: July 14, 2009, 11:59:37 pm »

i hate that glitch, made me lose the remake of wish arena by jack
lol that sucks.
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« Reply #11 on: July 15, 2009, 05:29:21 am »

I hope then that you can choose that the melee harms the player yes or no cuz i need it for wollys adventure 4
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« Reply #12 on: July 15, 2009, 07:04:00 am »

i hate that glitch, made me lose the remake of wish arena by jack
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Azure
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« Reply #13 on: July 18, 2009, 11:36:07 am »

I'm not adding any unnecessary ideas, so far 70% of ideas I've seen posted on this board are something you can already do but people are looking for short cuts because they're too lazy >.>
No no no no no no no.
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Azure
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« Reply #14 on: July 20, 2009, 09:01:13 pm »

Found a weird glitch, when you make enemy 'Move away from player,' the East and West animations are flipped, when the enemy runs away from player Eastwards, it shows West animations
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Bossmaker
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« Reply #15 on: July 21, 2009, 03:57:17 pm »

What?

Wierd...

=S
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« Reply #16 on: July 21, 2009, 08:27:17 pm »

if you have moving blocks on your game you can go inside of them... you hold up and right standing at the bottom left corner and you're in....
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Azure
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« Reply #17 on: July 28, 2009, 09:31:56 pm »

I know what you mean, you can go ontop of an NPC by moving diagonally.

I encourage more people to read and post things here to prevent new threads of the same idea/glitch
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omega64
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« Reply #18 on: July 29, 2009, 05:48:31 am »

lol i had something weird
i forgot to do animations for a tile once
random movement
and then it could walk through the walls at the moments there was no animation
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« Reply #19 on: July 30, 2009, 02:31:04 pm »

I know what you mean, you can go ontop of an NPC by moving diagonally.

I encourage more people to read and post things here to prevent new threads of the same idea/glitch
Hint: The stones in the beginning of The Dream Weaver. Wink


Omega, where the tiles drawn with a transperant colour?
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